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Posted on 06-22-11, 02:32 pm in KCL Files (revision 2)
Goomba Goomba


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Hello everybody,

I want to know some information about kcl files. I need it for Mario Kart DS.

When you know something, say it here. The most important thing is the octree
.
Posted on 06-23-11, 12:42 pm in SM64DS Hacking Questions
Goomba Goomba


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I think it's DeSmuME.
Posted on 06-23-11, 01:02 pm in MKDS Course Modifier (revision 5)
Goomba Goomba


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I making a MKDS Course Modifier:

What I have so far:
*CARC & NARC Support
*NKM Editor (Not Completed)
*KCL Viewer (Not Completed)
*NCGR, NSCR Viewer
*NSBTX Viewer & Mini Editor (But it doesn't work good at all, the mkds emblems works)
*NSBTP Viewer (Included into the NSBTX Viewer / Mini Editor)
*NSBMD Viewer
*LZ77 Decompress and Compress
*NCLR Editor with PAL import and export
*BMG Editor(The bmg's of sm64ds doesn't work at the moment)
*BMD Viewer

Note: Sometimes I haven't added a filetype to the file type list in the open dialog. So, try some files with all files.
Note2: My program can also view the compressed kcl files of sm64ds, the ncl.bin and the ncg.bin.

I will give credits to the creators of:
*ChadSoft's CTools
*NSMB Editor
*PuyoTools
*Tinke
*PG4 Map
*Romer
*NFTR Edit
*SM64DS Editor

Because I used some code from them (with some little changes of me).

Download: http://florian.nouwt.com/mkds.zip

Look at my site for more info: http://florian.nouwt.com/ds.php
Posted on 06-23-11, 01:06 pm in MKDS Course Modifier
Goomba Goomba


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Posted by Mega-Mario
Sounds awesome, man! If you need help with anything, I'm here


Maybe I can have your obj importer with kcl creator and look if I can make it better?
Posted on 06-23-11, 01:27 pm in MKDS Course Modifier
Goomba Goomba


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Posted by Mega-Mario
Yeah. I'm going to release a beta of SM64DSe v2.0 soon enough, with source code included


Okay, I will wait for the beta relese.
Posted on 06-27-11, 08:58 am in SM64DSe v2.0 beta3 bug reports
Goomba Goomba


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When you create a kcl and bmd the exported files aren't lz77 compressed.
Posted on 06-27-11, 11:49 am in SM64DSe v2.0 -- public beta #3 (revision 1)
Goomba Goomba


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It looks great but unfortunately the kcls don't work in Mario Kart DS.

But when I try with the kcl of Oumisoumi testmap then it works.
Posted on 06-27-11, 12:21 pm in SM64DSe v2.0 -- public beta #3
Goomba Goomba


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No, the files in MKDS aren't compressed.

But what I mean is: When I take the kcl of Tox Box Test Map and decompress and insert in MKDS. It works.

When I create a kcl with your program and insert in MKDS (they arent compressed) it doesn't work.
Posted on 06-27-11, 01:43 pm in MKDS Course Modifier
Goomba Goomba


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The next beta of my program supports also bmd files of sm64ds.
Posted on 06-28-11, 07:19 am in MKDS Course Modifier
Goomba Goomba


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Posted by Mega-Mario
I have tried it, looks damn promising, man!

However, it'd be nice if it was in full-English, rather than half English half Spanish. Just saying...


That spanish come's from some code I used from others. I have to translate it. (google translate)
I can't spanish, I am dutch.
Posted on 06-28-11, 07:29 am in SM64DSe v2.0 beta3 bug reports
Goomba Goomba


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The goombas are green colored.
Posted on 06-28-11, 07:37 am in SM64DSe v2.0 -- public beta #3
Goomba Goomba


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Can you make something you can rotate your model (to import) 90 degrees?
Posted on 06-30-11, 08:55 am in MKDS Course Modifier (revision 2)
Goomba Goomba


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Yes, I will do that in some time. But first I have to register me at GBA Temp.

Edit: http://gbatemp.net/index.php?showtopic=299444&st=0#entry3746499
Posted on 06-30-11, 03:38 pm in MKDS Course Modifier
Goomba Goomba


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Yes I have it also posted on filetrip, by the way:

New Update:
Now better narc support.
Posted on 07-07-11, 08:14 am in KCL Files
Goomba Goomba


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I have a question: Will someone look for differents between SM64DS kcl files (coulission) and MKDS?
When I make a kcl with SM64DS Editor, the kcl works in SM64DS but not in MKDS.
So there have to be some differents.
By the way, the kcl files created with the SM64DS Editor are not compressed. The other kcl files in SM64DS are and when I decompress the kcl file of test_map_b (tox box map) it works in MKDS. (I know the header is 4 bytes shorter).
Posted on 09-01-11, 11:45 am in A simple question: How do I get a working model.
Goomba Goomba


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When I am importing my (with sketchup created) model, the program sais something about 64k textures and then it import it. But when I load it ingame, it froze.

What am I doing wrong?
Posted on 09-28-11, 01:02 pm in Happy Birthday Thread!
Goomba Goomba


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Thankyou all!
Posted on 11-08-11, 03:40 pm in Happy Birthday Thread!
Goomba Goomba


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Happy Birthday!
Posted on 01-03-12, 09:04 am in Happy New Year 2012!
Goomba Goomba


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Also a Happy New Year to you!
Posted on 02-05-12, 09:32 am in 362 days of no SM64DSe release...
Goomba Goomba


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If you are bored, you can try to make a collision importer for mkds.
Maybe after you did some other things then sm64ds you will be back motivated.

Ps. The specifications are almost the same. And you can look in my code (kcl) for some help.
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