Posted on 05-20-11, 12:41 am in Steel balls are ATTACKING ME.

 

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I was playing around in Tiny Huge Island (tiny) and died. Right when I re-entered the level, some random floating black ball appeared and hit me! Any other victims? Or will I die alone?
Posted on 05-21-11, 09:05 pm in Steel balls are ATTACKING ME.

 

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I'm pretty sure it's a glitch. I let my (inexperienced) friend play Tiny-Huge Island and went elsewhere. Strangely, I returned to see him get hurt by that steel ball, so I asked him "What was that" and he said "Dunno, some other player must be hacking." (Lol @ him thinking he was online)
Posted on 05-21-11, 09:54 pm in SM64DS Hacking Questions

 

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What kind of "language" does SM64DS use, are there any tutorials to ASM hacking, and can I add files to a ROM?

Also, are there any programs to turn .WAVs and .MP3s into SM64DS-compatible files?
Posted on 05-21-11, 10:03 pm in Steel balls are ATTACKING ME.

 

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I may have difficulties replicating it, and all I have is Hypercam 2. I'll try, though. Expect the video to be up tomorrow.
Posted on 05-22-11, 07:59 pm in SM64DS Hacking Questions

 

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Okay, I'll be sure to do those things. Thank you both for the advice.
Posted on 05-22-11, 08:53 pm in Steel balls are ATTACKING ME.

 

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http://www.youtube.com/watch?v=NcqXFqXxb5k

Replicated and uploaded. Also, sometimes they follow me, but sometimes they immediately explode.
Posted on 05-23-11, 09:19 pm in SM64DS Hacking Questions

 

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Okay, thanks again, both of you. By the way, does a disassembler "disassemble" (durr...) assembly code into a more understandable version, or what does it do?
Posted on 05-23-11, 09:33 pm in Steel balls are ATTACKING ME.

 

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Thank you for answering. Now that I think about it, it only happens to me around butterflies. Also, another thing I've observed: One of them turns into a steel ball and either explodes quickly or follows you, another turns into a steel ball and follows you then explodes, and the last one turns into a 1UP. If I walk in a certain direction when the homing one is following me, it goes into orbit (haha, inertia is awesome) but eventually grows larger and explodes.

Also, what do you mean "new DS title" and "my betas?" I'm guessing the former is SM64DS and my betas are SM64DS:tSotS (which will probably be far later into development about a week or so after SM64DS editor v1.1 comes out [since levels will be importable then])?

Off-topic: I think I found a way to model hack objects in SM64DS. When V1.1 of the editor comes out, back up the original level model (.BMD) and collision (.KCL if I remember correctly) and import, say, a Hammer Bro. (appearing in SM64DS:tSotS if I can make them work, give them sound, etc) model into the level. Then, export the level's new model as HammerBro.BMD and replace an enemy with Hammer Bro. Then, re-insert the .BMD and .KCL of the original level and place that enemy (make sure bank settings allow that enemy). I think it could work because enemies have .BMDs and, also, somebody made Kirby playable in SM64 with Toad's Tool and OBJ importer if I remember correctly. (To make the Hammer Bro. work, though, we'd have to make it have animations and such, too)
Posted on 05-31-11, 09:20 pm in Unused stuff

 

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I'm not sure whether or not these are unused, but...
1. All objects the player can pick up (Bob-omb, King Bob-omb, Chuckya, Crazed Crate, and Small Wooden Box) can be carried underwater, similar to that of a green Koopa Shell. If you press A again, you can throw them. The shell-riding music still plays, but after a while (about 10 seconds) you drop the object (unless it's a Bob-omb, which explodes after about 5).
2. Unused red [!] Block behaviors. One of them gives a Green Koopa Shell, another gives a Super Mushroom, and yet another gives a bunch of coins. All of them are in the large test map.
3. Princess Peach acting like Toad. When you walk up to her and press B (or A), she says the same thing as Bowser when you encounter him for the final time.
4. A behavior for Boo with a Wario hat, and most likely there is another with a Mario hat. Never in the game (without hacking) have I seen a Boo with either of these hats.
5. If you defeat Bowser for the final time as any character besides Mario, the star still appears. However, upon grabbing it, the player is frozen in their standing position while a player clone (Mario) appears behind them, falling for a brief second before landing. After Mario lands, he just stands there doing nothing as the music plays and the camera moves, both players unable to move. After that, the ending starts as normal, but you are Mario again.
6. In the intro (when starting a new save file), Wario points at the castle before all three of the moustached men head in. This animation can be used in-game as well as others which I believe are unused.
7. When using the cap blocks, I discovered this: If you grab a hat, then grab the same hat using the hat block, sometimes you'll get a 1UP.
8. All characters have animations for being picked up by Wario (including Wario himself). This includes Metal Wario too.
Posted on 06-08-11, 09:48 pm in Unused stuff (revision 1)

 

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#7: Strangely, you cannot get extra lives from the SL hat glitch. However, you can by using the cap blocks.

#8: Those animations are only used by Yoshi, though. Mario, Luigi, and Wario have them too, but they don't use them unless they're placed with SM64DS Editor or a clone code.
Posted on 06-08-11, 09:54 pm in Browser error?

 

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My profile says I use Mozilla, but I'm really using the 3DS Internet Browser. Kind of glitched, don't ya think?
Posted on 10-03-11, 10:22 am in Hack Showoff Thread (Screenshot/Video)

 

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http://www.youtube.com/watch?v=aAV3ujvlhoE

Collision is pretty crappy, but SM64DSe is still awesome
...Don't ask why it's Sonic instead of a Mario level...
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