Kuribo64
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Main - Archived forums - SMG questions and issues - [n00b question] I have a .bdl, now what? Hide post layouts | New reply


jackmorgan8
Posted on 07-29-14 01:40 AM Link | #44986
So I'm attempting to put Wario Coliseum from Mariokart Double Dash in SMG2, and I've converted the wario_course.bmd to wario_course.bdl, but now I don't know what to do from here. Any help?

NWPlayer123
Posted on 07-29-14 07:32 AM Link | #44995
https://kuribo64.net/?page=thread&id=812 See last section regarding importing into the game. Also you probably should export and reimport the collision so you have something to walk on. https://kuribo64.net/?page=thread&id=1577 Exporter is in v0.6 of KCLCreate and then you can just use either version to import it back in from the OBJ it makes.

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jackmorgan8
Posted on 07-29-14 01:39 PM Link | #45002
I can't use KCLCreate because I cannot find any obj files in the Double Dash file system, even after extracting all of the arc files. When I extract Wario.arc, which I assume is the course data, it creates an object folder, but with a bunch of .bmd files

Cackletta
Posted on 07-29-14 04:38 PM Link | #45006
Why don't you use BMD View to Export the BMD/BDL as 3DS, re-export it as OBJ then Re-import?

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shibboleet
Posted on 07-29-14 09:47 PM Link | #45019
Because that is too complicated.

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BlackYoshi485
Posted on 07-29-14 09:56 PM Link | #45021
Posted by jackmorgan8
So I'm attempting to put wario Coliseum Waluigi Stadium from Mariokart Mario Kart Double Dash in SMG2, and I've converted the wario_course.bmd to wario_course.bdl, but now I don't know what to do from here. Any help?


if you can't convert it to obj, use this model from model's resource:
http://www.models-resource.com/gamecube/mariokartdoubledash/model/3159/

NWPlayer123
Posted on 07-29-14 11:32 PM Link | #45025
Posted by jackmorgan8
I can't use KCLCreate because I cannot find any obj files in the Double Dash file system, even after extracting all of the arc files. When I extract Wario.arc, which I assume is the course data, it creates an object folder, but with a bunch of .bmd files

It's not an obj, that's just the output of the exporter. It'll be something like .col, whatever the collision file is for the map. I'd have to look at the files myself to be able to tell you since it's been so long but yeah, that's the output, not what you run through the program.

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shibboleet
Posted on 07-30-14 02:47 AM Link | #45035
Double Dash's is .bol, I think.

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Cackletta
Posted on 07-31-14 03:05 PM Link | #45118
Posted by Luigi
Because that is too complicated.

There is a difference between complications and laziness.

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Jesse
Posted on 08-02-14 01:55 PM Link | #45257
Posted by Cackletta
Posted by Luigi
Because that is too complicated.

There is a difference between complications and laziness.

there was also a difference between stealing and taking inspiration from.

KoopaTroopaMan
Posted on 08-02-14 03:50 PM Link | #45259
Open the BDL in bmdview2 and click "Export Model". You will get a 3DS file. Import the 3DS file to Sketchup or Blender. When you have it in Sketchup/Blender, click "Export" and export it as an OBJ file. Open the OBJ file in the collision program and choose a collision and save. Now you will get a KCL and a PA file.

shibboleet
Posted on 08-02-14 04:21 PM Link | #45261
Posted by Cackletta
Why don't you use BMD View to Export the BMD/BDL as 3DS, re-export it as OBJ then Re-import?


He already said to do that.

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KoopaTroopaMan
Posted on 08-02-14 05:21 PM Link | #45267
I said more detailed if he didn't understand.


Main - Archived forums - SMG questions and issues - [n00b question] I have a .bdl, now what? Hide post layouts | New reply

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