Kuribo64
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03-29-24 01:33 PM
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Main - Archived forums - General SMG hacking - This "Water" Problem Hide post layouts | New reply


shibboleet
Posted on 11-12-13 02:08 AM (rev. 2 of 11-12-13 02:08 AM) Link | #34789
Over the past couple of weeks I've seen a majority of people constantly saying that water (That's not RailMoveWaterObj because it's just a square and nothing else) is pretty much useless and glitchy and unusable.

Yes. It is not useable. Right now.

So, for now I've decided in an alternative.

1) Make the water model for the desired planet. (Has to be transparent, unless you want a glitchy top and it would look bad)

2) Import it as _______PlanetWater and don't do the collision. Just the bdl.

3) In PlanetMapDataTable put down YourPlanetNamePlanetWater and set the WaterFlag field to 1.

4) In Anarchy\Whitehole, place your water in the desired position.

5) Add a water area, and set it's obj_arg0 to 1 and it's AreaShapeNo to 0, and scale accordingly. Rescale it and test. (This will require a ton of testing, I'm just saying.)

You're done. Before people start saying it's glitchy and stuff (Because it is. But uhh it's better than a stupid cube, right?)

Until we find the proper collision value, this is probably the 2nd easiest way to do it ATM. (Other than RailMoveWaterObj.)

Sorry for my absence, but I'll be gone for another 2 weeks.

Questions? Well, I can't answer them. Just ask another person for now. :P

Thanks.
~MrRean

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mibts
Posted on 11-13-13 11:59 PM Link | #34881
@someone_else
So... Every time Mario passes the model, his underwater/overwater state toggles, right?

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Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

MK7tester
Posted on 11-14-13 01:26 AM (rev. 2 of 11-14-13 01:29 AM) Link | #34887
No disrespect here or anything, but last time you did this it looked even worse than cubed water.

What's the point of setting waterflag when you'll still have to do waterarea.

shibboleet
Posted on 11-14-13 01:29 AM (rev. 3 of 11-14-13 01:49 AM) Link | #34888
You have got to be kidding me, right?

4) In Anarchy\Whitehole, place your water in the desired position.

Yeah let's just put a cube of water in there but you can't swim in it.

Posted by Silver
No disrespect here or anything, but last time you did this it looked even worse than cubed water.

What's the point of setting waterflag when you'll still have to do waterarea.

._.
You'll always need to use WaterArea.

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Main - Archived forums - General SMG hacking - This "Water" Problem Hide post layouts | New reply

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