Kuribo64
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03-28-24 03:37 PM
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Main - Archived forums - SMG questions and issues - New Zone Help, BgmChangeArea Hide post layouts | New reply


mibts
Posted on 09-01-13 07:40 PM (rev. 2 of 09-01-13 07:40 PM) Link | #31582
Hello
1. I'm trying to add a new zone to a custom galaxy I made called "Powerup Challenge". The reason why I'm adding one is because I don't know the object limit. However, once I followed the tutorial, it froze when it started loading the stars. Here's the link:
https://kuribo64.net/get.php?id=DzDUJi3vhmVIpKkC
https://kuribo64.net/get.php?id=HyDwCcxdbOwz5dSJ (For anyone who wants to play with the working version or fix the camera for the launch star (and vine?) to make sure the appear in order (XZ_PARA not appearing)) Please don't snoop into the .mbst file or else you will have to figure out the format of an mbsf file. :)
https://kuribo64.net/get.php?id=2ZU0AvfNaeqUHkau (models, in case you want them)

2. I'm trying to figure out how BgmChangeArea works. I looked at the Sound file of a galaxy and the StageBgmInfo.bcsv inside the Info file inside AudioRes (can't post it). There must be some sort of connection between the two but I can't seem to find it. Thanks!

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

shibboleet
Posted on 09-02-13 05:11 PM Link | #31669
It's just an obj_arg0 (Or 1 and 2) change to play the said music it's set to. Look in other galaxies for some properties.

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a

mibts
Posted on 09-02-13 09:24 PM (rev. 3 of 09-06-13 11:14 AM) Link | #31707
I already looked at that. I looked at Upside dizzy's and Flipsville's changes to Beat Block music and they weren't the same.
Hello, anyone?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.


Main - Archived forums - SMG questions and issues - New Zone Help, BgmChangeArea Hide post layouts | New reply

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