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04-20-24 06:48 AM |
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0 users reading Questions that don't require their own thread | 1 bot |
Main - Archived forums - SMG questions and issues - Questions that don't require their own thread | Hide post layouts | New reply |
SuperMario64DS |
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Normal user Level: 27 Posts: 62/141 EXP: 107129 Next: 9030 Since: 02-03-13 Last post: 2660 days ago Last view: 2545 days ago |
Posted by Rainbow Mario The best thing to do in situations like that is to examine a level that uses the object and compare it to the level you're currently editing. Perhaps it requires the "Star Ball opener" object? |
Jesse |
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Member Normal user Level: 53 Posts: 456/688 EXP: 1124082 Next: 33037 Since: 09-05-13 Last post: 2373 days ago Last view: 1934 days ago |
Posted by SuperMario64DS No, the ball itself doesn't need any side object for so far I saw. It is however connected with a death area, but I don't think that has someting to do with crashing. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3307/4661 EXP: 20878081 Next: 353185 Since: 07-07-12 Last post: 1344 days ago Last view: 356 days ago |
Said spawned PowerStar needs a CameraID.
What I would do, is port over TamakoroSliderGalaxy and delete everything for those 2 objects. (or any others.) ____________________ a |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 671/1217 EXP: 2574591 Next: 18281 Since: 03-26-14 Last post: 2660 days ago Last view: 1380 days ago |
How does Power Star appear switches work? The Power Stars don't use SW_Appear. It doesn't have much settings. Almost just an Obj_arg with 2 or something. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3311/4661 EXP: 20878081 Next: 353185 Since: 07-07-12 Last post: 1344 days ago Last view: 356 days ago |
The object itself has a PowerStar trigger. It activates through a camera. ____________________ a |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 674/1217 EXP: 2574591 Next: 18281 Since: 03-26-14 Last post: 2660 days ago Last view: 1380 days ago |
What is the collision floor code that freeze Mario? A thing that use this collision is those calling ice pieces in Shiverburn. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3472/3604 EXP: 14195491 Next: 213395 Since: 07-07-12 From: Colorado Last post: 3097 days ago Last view: 1254 days ago |
There isn't a floor code. It's hardcoded. Also, someone has asked this before IIRC. ____________________ "I hate playing musical chats" ~ Quote of the month |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 675/1217 EXP: 2574591 Next: 18281 Since: 03-26-14 Last post: 2660 days ago Last view: 1380 days ago |
Why doesn't the game crash when you replace Flip-Swap's mini icon with another model and delete the BCK animation? The game can't find the animation so it would crash but it doesn't. |
Jesse |
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Member Normal user Level: 53 Posts: 461/688 EXP: 1124082 Next: 33037 Since: 09-05-13 Last post: 2373 days ago Last view: 1934 days ago |
you need to see the animation as an add on. I can make a model with btk but I can also make a model without. The model itself doesn't need bck. |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 676/1217 EXP: 2574591 Next: 18281 Since: 03-26-14 Last post: 2660 days ago Last view: 1380 days ago |
Yeah, the game read the files automatically when the files inside has the same name as the ARC. Other files that doesn't have the same name is controlled by the code and/or a BCSV file. But when I removed Cosmic Mario's animations the game crashed. But they had the same name as the ARC. So is the code still looking for them? |
KoopaTroopaMan |
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Stomatol |
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Normal user Level: 29 Posts: 140/178 EXP: 145863 Next: 2022 Since: 12-21-13 From: Sweden Last post: 2483 days ago Last view: 1374 days ago |
Sketchup PRO does cost money, so giving you a link to download it for free would count as piracy
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KoopaTroopaMan |
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KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 696/1217 EXP: 2574591 Next: 18281 Since: 03-26-14 Last post: 2660 days ago Last view: 1380 days ago |
How does Power Star appear switches work? |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3326/4661 EXP: 20878081 Next: 353185 Since: 07-07-12 Last post: 1344 days ago Last view: 356 days ago |
There's no such thing as a "power star appear switch.'
As I said earlier, Power stars are generated by an object, and the powerstar triggers from that object. (mostly by flying to it's position with a camera) ____________________ a |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 699/1217 EXP: 2574591 Next: 18281 Since: 03-26-14 Last post: 2660 days ago Last view: 1380 days ago |
How do you export and re-import SMG models with Blender when it doesn't have a plugin that convert the textures to PNG? |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 52 Posts: 568/654 EXP: 1045278 Next: 38562 Since: 08-10-13 From: Paperplate Land Last post: 1582 days ago Last view: 1594 days ago |
I convert the textures from the model by opening the model in BMDview2 exporting as dds and using a dds to jpg converter. Then I open the textures in paint, and convert jpg to png. ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 700/1217 EXP: 2574591 Next: 18281 Since: 03-26-14 Last post: 2660 days ago Last view: 1380 days ago |
Yeah I export with TGA textures and convert them to PNG. But then I have to put the texture on them again when it's PNG and the textures doesn't be the same as before. SketchUp converter the TGAs to JPEG when you export and obj2bdl 0.5 support them but Blender leave them as TGA. |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 52 Posts: 569/654 EXP: 1045278 Next: 38562 Since: 08-10-13 From: Paperplate Land Last post: 1582 days ago Last view: 1594 days ago |
Oh, at first I couldn't understand what you were saying, but you actually have to manually reselect the PNGs in blender. Cause Blender automatically recognizes the TGA's and uses those, so you have to tell it to use the PNG's instead. ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 711/1217 EXP: 2574591 Next: 18281 Since: 03-26-14 Last post: 2660 days ago Last view: 1380 days ago |
What does FooLine.bti do that is in Mario and Luigi's files? It's just a BTI file that contains a transparent image. |
Main - Archived forums - SMG questions and issues - Questions that don't require their own thread | Hide post layouts | New reply |
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