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03-28-24 03:09 PM |
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Main - Archived forums - General SMG hacking - Discoveries | Hide post layouts | New reply |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 555/1551 EXP: 3651828 Next: 1716 Since: 06-15-14 From: Germany Last post: 2258 days ago Last view: 2231 days ago |
Already discovered...for two or more years. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 619/1217 EXP: 2566649 Next: 26223 Since: 03-26-14 Last post: 2637 days ago Last view: 1357 days ago |
Objects added to PlanetMapDataTable doesn't do anything if you add them as a MapParts object. I tested it. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3462/3604 EXP: 14158091 Next: 250795 Since: 07-07-12 From: Colorado Last post: 3074 days ago Last view: 1231 days ago |
Posted by Rainbow Mario That's been known for a while back when I was looking into it in the first place. It's hardcoded or something so adding new objects with (most of) those definitions is useless. ____________________ "I hate playing musical chats" ~ Quote of the month |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 620/1217 EXP: 2566649 Next: 26223 Since: 03-26-14 Last post: 2637 days ago Last view: 1357 days ago |
Wait, can you have definitions in PlanetMapDataTable? I thought it was just LowFlag, MiddleFlag etc. That you just could put numbers in. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3463/3604 EXP: 14158091 Next: 250795 Since: 07-07-12 From: Colorado Last post: 3074 days ago Last view: 1231 days ago |
Posted by Rainbow Mario Oh, I misread and thought you were talking about the Product file and testing all those definitions. Yeah, PlanetMapDataTable doesn't use MapParts in the first place so of course it wouldn't work. ____________________ "I hate playing musical chats" ~ Quote of the month |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 622/1217 EXP: 2566649 Next: 26223 Since: 03-26-14 Last post: 2637 days ago Last view: 1357 days ago |
I found a thing. If you want to make a moving planet with following gravity, you have to set the MapParts_ID in the gravity to the same as the planet's Object ID. |
Glem3 |
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Retired staff Level: 39 Posts: 308/322 EXP: 378089 Next: 26682 Since: 07-07-12 Last post: 2874 days ago Last view: 2805 days ago |
That's very cool, can you make some videos + tests detailing that? That was a gameplay element that went largely unexplored in SMG1/2 and could actually make for some very interesting level design. |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 713/1217 EXP: 2566649 Next: 26223 Since: 03-26-14 Last post: 2637 days ago Last view: 1357 days ago |
Posted by Glem3 Sorry I forgot to answer your question. Yes, I think so, but later. ---------------------------------- Recently I have looked into character's and such animations, joints and so, and I found some things. I don't know if this has been known before, but I found that Luigi is using Mario's animations and both has the same joints. Same with Ghost Luigi. The Luigi NPC doesn't though. Bee Mario/Luigi, Spring Mario/Luigi, Invisible Mario/Luigi, Cloud Mario/Luigi and probably Rock and Ice Mario/Luigi uses Mario's animations (I haven't looked into them). Cosmic Mario/Luigi does too (as I told in some of my posts here. Cosmic Clones also does. Skeleton Mario/Luigi does too, he has the same joints (30) as Mario and his animations, so he is using them, but not all, it's some that is meant for him. So all who is using Mario's animations from MarioAnime is: -Mario -Luigi -Cosmic Mario -Cosmic Luigi -Cosmic Clones -Ghost Luigi -Skeleton Mario -Skeleton Luigi -Bee Mario -Bee Luigi -Invisible Mario -Invisible Luigi -Spring Mario -Spring Luigi -Cloud Mario -Cloud Luigi -Ice Mario -Ice Luigi -Rock Mario -Rock Luigi Many, isn't? It might be more. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3481/3604 EXP: 14158091 Next: 250795 Since: 07-07-12 From: Colorado Last post: 3074 days ago Last view: 1231 days ago |
Yeah, that's kinda obvious, they're not gonna remake animations 15 times for the game, they'll just reuse the same ones as many times as possible. Fire/Flying Mario is the ColorChange.btp file, and Ice Mario model files we have to add in manually from SMG1. ____________________ "I hate playing musical chats" ~ Quote of the month |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 714/1217 EXP: 2566649 Next: 26223 Since: 03-26-14 Last post: 2637 days ago Last view: 1357 days ago |
Yes, but maybe everyone didn't know that. I'm just listing them. |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 647/1551 EXP: 3651828 Next: 1716 Since: 06-15-14 From: Germany Last post: 2258 days ago Last view: 2231 days ago |
"Penguin" has a semi-unused color changing setting. While obj_arg7 is set to 0 in one of SMG1's galaxy, which just is the default color (blue), the feature is never seen ingame. Values 1 to 3 change the color to green, purple and red. The colors were used by PenguinRacer, a SMG1-only object, that used the same files.
The color changing feature also exists in SMG2, still unused though. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 671/1551 EXP: 3651828 Next: 1716 Since: 06-15-14 From: Germany Last post: 2258 days ago Last view: 2231 days ago |
StarPieceMother has an unused setting. If you integer obj_arg1, the speed of star bit spawning will be increased. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3376/4661 EXP: 20823075 Next: 408191 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
ah, Nintendo laziness. <3 ____________________ a |
Hiccup |
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Normal user Level: 58 Posts: 154/815 EXP: 1511648 Next: 65898 Since: 09-06-12 Last post: 1663 days ago Last view: 18 days ago |
How is adding extra settings to objects laziness? |
KoopaTroopaMan |
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shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3378/4661 EXP: 20823075 Next: 408191 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
I was referring to the post before that, whoops. ____________________ a |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 674/1551 EXP: 3651828 Next: 1716 Since: 06-15-14 From: Germany Last post: 2258 days ago Last view: 2231 days ago |
LayerK is unused in SMG2. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 2950/3145 EXP: 11541135 Next: 320991 Since: 07-07-12 From: Dolphic Island Last post: 2570 days ago Last view: 2568 days ago |
Posted by SunakazeKun ...which has been known for quite a while now. Sorry. |
Hiccup |
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Normal user Level: 58 Posts: 156/815 EXP: 1511648 Next: 65898 Since: 09-06-12 Last post: 1663 days ago Last view: 18 days ago |
Posted by Silver It might be known to you. But if you don't post it somewhere... |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 679/1551 EXP: 3651828 Next: 1716 Since: 06-15-14 From: Germany Last post: 2258 days ago Last view: 2231 days ago |
Some of you might know this already, but graphics for Bronze Comets and Bronze Grand Stars exist. I don't know if there are any graphics though. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Main - Archived forums - General SMG hacking - Discoveries | Hide post layouts | New reply |
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