Kuribo64
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03-28-24 02:32 PM
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Splitwirez
Posted on 10-16-14 03:17 PM Link | #49741
Posted by Rainbow Mario
editing AW files

Yes, MrRean can certaintly create a tutorial on sonething that isn't even possible.

KoopaTroopaMan
Posted on 10-16-14 03:21 PM Link | #49742
Editing AW files is possible. You can extract it and see the waves and replace them with your owns and repack.

PaperplateismGuy
Posted on 10-16-14 05:58 PM Link | #49750
Don't you have to convert them or something? I doubt Nintendo packs .wav files.

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Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe.



Splitwirez
Posted on 10-16-14 06:01 PM Link | #49752
Posted by Rainbow Mario
Editing AW files is possible. You can extract it and see the waves and replace them with your owns and repack.

Okay, if they can be repacked, that's news to me. WHERE CAN I FIND THAT TOOL!?!?!

Posted by PaperplateismGuy
Don't you have to convert them or something? I doubt Nintendo packs .wav files.

They don't. But users care about what a program does, not how it goes about doing it. That's why GalaxyHacker said that.

KoopaTroopaMan
Posted on 10-16-14 06:12 PM Link | #49754
AWs is a pack with WAV files. I downloaded Aurum's galaxy hacking tools and the AW extractor was in the category "Extracting & Packing". I could extract an AW though, but I didn't try to repack it. I think one of the tools there could repack it, but I'm not sure.
If it don't work to repack, then nevermind. I just say that MrRean would update the thread a bit.

Splitwirez
Posted on 10-16-14 06:43 PM Link | #49756
Posted by Rainbow Mario
AWs is a pack with WAV files. I downloaded Aurum's galaxy hacking tools and the AW extractor was in the category "Extracting & Packing". I could extract an AW though, but I didn't try to repack it. I think one of the tools there could repack it, but I'm not sure.
If it don't work to repack, then nevermind. I just say that MrRean would update the thread a bit.

Oh. Well I found those tools a while back, posted them on here, then Aurum took it from there. They can't repack AWs. AWs do not contain WAV sounds. They contain another format which is auromatically converted to WAV by the tool. I habe no idea what format the sounds are in prior to conversion, but it's probably something Nintendo created.

KoopaTroopaMan
Posted on 11-23-14 11:49 PM Link | #51700
Why is it the wrong way to import a planet with ProductMapObjDataTable? ProductMapObjDataTable is better in my opnion. You can choose if the object will be a normal object, a background, a moving platform, a rotating platform, a breakable object and more. It's also easier to add to ProductMapObjDataTable than PlanetMapDataTable. PlanetMapDataTable is indeed looking more simple than ProductMapObjDataTable now. And who said ProductMapObjDataTable doesn't support animations? It does. I have tested it myself.

Also, I don't understand it works when you replace many galaxies with the same galaxy (Flip-Swap). How does ut work when you have multiple RedBlueExGalaxy folders on your SD Card?

shibboleet
Posted on 11-23-14 11:52 PM Link | #51701
You don't replace a galaxy, you port the galaxy's files over to another, to change it's world or something of the sorts.

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KoopaTroopaMan
Posted on 11-24-14 12:09 AM Link | #51704
But I still don't understand how the files for the multiple RedBlueExGalaxy works.

shibboleet
Posted on 11-24-14 12:10 AM (rev. 2 of 11-24-14 12:11 AM) Link | #51705
There aren't multiple files for it.
You don't make a duplicate RedBlue file, you simply take the JMP folders and put them into another folder under ANOTHER name.

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KoopaTroopaMan
Posted on 11-24-14 12:24 AM Link | #51708
So you put the JMP folders in other galaxies' Map files? Like replacing Sky Station with Flip-Swap, putting Flip-Swap's JMP in Sky Station's Map file?

Spacey
Posted on 11-24-14 12:53 AM Link | #51709
Posted by Rainbow Mario
So you put the JMP folders in other galaxies' Map files? Like replacing Sky Station with Flip-Swap, putting Flip-Swap's JMP in Sky Station's Map file?
You mean Bcsv right? because SMG doesnt use JMP, it uses bcsv. Luigi's mansion uses jmp

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Hacking LM and trying to not suck. Weeeeeeee.

KoopaTroopaMan
Posted on 11-24-14 12:57 AM Link | #51710
JMP is the name of a folder that contain all objects, gravitys, areas, paths etc. that is placed in a level.

Spacey
Posted on 11-24-14 01:09 AM (rev. 2 of 11-24-14 01:09 AM) Link | #51711
Posted by Rainbow Mario
JMP is the name of a folder that contain all objects, gravitys, areas, paths etc. that is placed in a level.
ah, sorry :P was having trouble understanding what you were saying

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Hacking LM and trying to not suck. Weeeeeeee.

KoopaTroopaMan
Posted on 11-24-14 01:12 AM Link | #51712
I said that JMP is a folder in SMG, not a file.

Psychomaniac
(post deleted) #52875

shibboleet
Posted on 02-12-15 09:08 PM Link | #56205
*boop* Updated some stuff, have fun.

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KoopaTroopaMan
Posted on 02-12-15 09:14 PM Link | #56206
Posted by MrRean
Path; Adds a whole new path. (BROKEN ATM)
Path Point; Adds a new point. (BROKEN ATM)

^ Fix that please. Are you still going to add new stars adding?

shibboleet
Posted on 02-12-15 09:15 PM Link | #56207
Most likely not.

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Bouldergeist_hacker
Posted on 06-14-15 09:53 AM Link | #60978
Umm... I just want to ask one thing quicly because I haven't found answer yet... So how do you combine the .msbt files back to .arc file after you've extracted them with ArcExtractor and edited them? I'm just trying to change my mission title from /MessageData/SystemMessage.arc/ScenarioName.msbt .... Sorry if this post is in horribly wrong place...

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Oh well... I'll just go defeat Mario and drink milk....
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