Kuribo64
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shibboleet
Posted on 10-14-14 06:42 PM (rev. 2 of 10-14-14 06:49 PM) Link | #49651
Duh. It's a table. :P

Table being there is a BCSV in there. I think there's 2.

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KoopaTroopaMan
(post deleted) #49652

shibboleet
Posted on 10-14-14 06:45 PM (rev. 3 of 10-14-14 06:50 PM) Link | #49653
Posted by Luigi
Duh. It's a table. :P

Nice reading skills you got there.


It's NPCData.arc. You need to start looking for things yourself instead of asking a million questions...

Shit's hardcoded, so have fun.

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KoopaTroopaMan
Posted on 10-14-14 06:51 PM (rev. 2 of 03-13-15 08:46 PM) Link | #49654
I can't do it now. So that's why I'm asking! And how do you think I would look in all 1000 objects? It would be easier to ask someone who know.

KoopaTroopaMan
Posted on 10-18-14 11:05 AM (rev. 2 of 03-13-15 08:47 PM) Link | #49827
How do I reuse an unused zone? Like CubeBubbleEXDZone. Can I find it by look in the galaxy with Whitehole or do I need to do something special?

shibboleet
Posted on 10-18-14 06:00 PM Link | #49837
If it's unused, add it to the StageObjInfo in the galaxy you want to see it in, and add it in through there. I also think you have to add the hash of it as well.

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KoopaTroopaMan
Posted on 10-18-14 06:43 PM (rev. 2 of 03-13-15 08:48 PM) Link | #49838
StageObjInfo is in the GalaxyName.arc in SMG1's StageData, right? If I do that then where in the galaxy do I see the zone?

shibboleet
Posted on 10-18-14 06:44 PM Link | #49839
oh, SMG1. Uh, I never looked into that but I think that it's there.

When you add an entry in StageObjInfo, there's entries for X Y and Z axis placement, along with rotation.

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KoopaTroopaMan
Posted on 10-18-14 06:50 PM Link | #49840
Ok thanks.

Slacker
Posted on 10-20-14 12:38 AM Link | #49908
Quick question. Is there a way to get KCLCreator's functionality without going through the GUI?

As in can I use commandline arguments to generate basic collision without the GUI?

NWPlayer123
Posted on 10-20-14 01:41 AM (rev. 3 of 10-20-14 02:00 AM) Link | #49910
Yep, just grab v0.6 from my list https://kuribo64.net/?page=thread&id=15771
Nevermind, I thought it allowed you to, that's only for collision export, not import.

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"I hate playing musical chats" ~ Quote of the month

KoopaTroopaMan
Posted on 10-20-14 06:58 PM (rev. 2 of 03-13-15 08:49 PM) Link | #49934
I found another Whitehole bug (1.1.1):

[image]
I added a random object, Glamdozer and rename it to something. After a while I close and open the galaxy, and I did the same with Glamdozer, then this happened.
This isn't very important thing because I can just close and open Whitehole again, but the bug looks interesting. This bug seems to be unknow.

The question is, why did a so weird thing happen?

shibboleet
Posted on 10-20-14 07:29 PM Link | #49938
Known bug, not going to be fixed.

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KoopaTroopaMan
Posted on 10-20-14 09:08 PM (rev. 2 of 10-20-14 09:14 PM) Link | #49951
Is it possible to replace Mario's model with another object and replace all his animations then it'll work to play as another character, enemies etc.?

NWPlayer123
Posted on 10-20-14 09:23 PM Link | #49952
Yes, if you're willing to replace ALL the animations.

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"I hate playing musical chats" ~ Quote of the month

Splitwirez
Posted on 10-21-14 01:05 AM Link | #49963
Posted by NWPlayer123
Yes, if you're willing to replace ALL the animations.

Last I heard, that wasn't enough. If that's so, then is it possible to play as, let's say...a Spiky Topman?

KoopaTroopaMan
(post deleted) #49967

NWPlayer123
Posted on 10-21-14 01:50 PM Link | #49971
IDK where you heard that because otherwise MN1 wouldn't have been able to get Hammer Bros. working a long long time ago. Sure it only worked in Dolphin, but that's because there were too little joints and animations wouldn't work on a normal console. It is entirely possible to do it simply by switching all the animations. It's the same reason texture animations work, all you're doing is changing the data in the actual files, it still reads the same ones and renders them the same way.

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"I hate playing musical chats" ~ Quote of the month

Splitwirez
Posted on 10-21-14 04:18 PM Link | #49972
Posted by NWPlayer123
IDK where you heard that because otherwise MN1 wouldn't have been able to get Hammer Bros. working a long long time ago. Sure it only worked in Dolphin, but that's because there were too little joints and animations wouldn't work on a normal console. It is entirely possible to do it simply by switching all the animations. It's the same reason texture animations work, all you're doing is changing the data in the actual files, it still reads the same ones and renders them the same way.

But...Cosmic Mario...is rigged the same way as normal Mario, but he doesn't wirk as a replacement for Mario...

NWPlayer123
Posted on 10-21-14 05:02 PM Link | #49974
It's probably because Mario's hardcoded as an object and it doesn't look for a BTK animation to run. Go look through MarioAnime.arc to see what all you can do.

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"I hate playing musical chats" ~ Quote of the month
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Main - Archived forums - SMG questions and issues - Questions that don't require their own thread Hide post layouts | New reply

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