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03-29-24 09:46 AM |
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0 users reading Questions that don't require their own thread | 4 bots |
Main - Archived forums - SMG questions and issues - Questions that don't require their own thread | Hide post layouts | New reply |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 276/1551 EXP: 3652224 Next: 1320 Since: 06-15-14 From: Germany Last post: 2259 days ago Last view: 2231 days ago |
Post your questions here, that don't require their own thread.
-- How do I open/extract content of .aw sound banks. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2963/4661 EXP: 20824961 Next: 406305 Since: 07-07-12 Last post: 1322 days ago Last view: 335 days ago |
You don't. There isn't a real tool available to do so. ____________________ a |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 277/1551 EXP: 3652224 Next: 1320 Since: 06-15-14 From: Germany Last post: 2259 days ago Last view: 2231 days ago |
Hmmm...finally I found a program that dumps the content of a AW file, but most of the sound is corrupted :/ Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 189/1207 EXP: 2607202 Next: 121598 Since: 08-28-13 From: ._______________. Last post: 1935 days ago Last view: 1545 days ago |
Posted by SunakazeKun Here's your answer. IDK where I found it...some little-known forum the name of which I have forgotten. Steps to use: 1. Extract that ZIP to a folder 2. Put your AW file(s) in the folder 3. Rename 'RUN.txt' to 'RUN.bat' and run it 4. ??? 5. PROFIT!!! |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 278/1551 EXP: 3652224 Next: 1320 Since: 06-15-14 From: Germany Last post: 2259 days ago Last view: 2231 days ago |
Ahh Splitz, thank you very much! Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2964/4661 EXP: 20824961 Next: 406305 Since: 07-07-12 Last post: 1322 days ago Last view: 335 days ago |
What?
yaz0dec SMR.szs
This is run.txt...ren "SMR.szs 0.rarc" SMR.baa baad SMR.baa for %%1 in (*.wsys) do wsyster %%1 del SMR.baa* ____________________ a |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 279/1551 EXP: 3652224 Next: 1320 Since: 06-15-14 From: Germany Last post: 2259 days ago Last view: 2231 days ago |
It works! And I ever wondere what SMR.szs is. I know that SMR is SMG1's game code... Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2965/4661 EXP: 20824961 Next: 406305 Since: 07-07-12 Last post: 1322 days ago Last view: 335 days ago |
open it up and look, it's right in there with the download ____________________ a |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 280/1551 EXP: 3652224 Next: 1320 Since: 06-15-14 From: Germany Last post: 2259 days ago Last view: 2231 days ago |
I know. I actually tried to yaz0dec it. It worked but unpacking doesn't work.
I think SMR means Super Mario Revolution. EDIT: You need SMG2's SMR.szs for its sounds. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
MeTheMarioMan |
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Member Normal user Level: 25 Posts: 25/128 EXP: 88462 Next: 1158 Since: 01-09-14 Last post: 2203 days ago Last view: 2087 days ago |
Does anyone know how to change the curve in paths?
In other words, how do I change a straight path into a curved path for a Launch Star? |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 192/1207 EXP: 2607202 Next: 121598 Since: 08-28-13 From: ._______________. Last post: 1935 days ago Last view: 1545 days ago |
Posted by MeTheMarioMan Use the Control 1/2 X/Y/Z fields. Fiddle with them, until you get something close to your objective. Then, fine-tune, making backups after every improvement, and before making further changes. Keep doing this until you are either satisfied with the result, or get frustrated with the fiddly-ness of the coordinate controls. This is the one place where Windows 8 users have an advantage, as only they can see the path point boxes, thusly only they can drag them. Windows 1.0 - 7 and Windows 8.1< users will have to delicately fiddle with the coordinates. Hope this helps. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2966/4661 EXP: 20824961 Next: 406305 Since: 07-07-12 Last post: 1322 days ago Last view: 335 days ago |
Uh, what? No. There are Whitehole versions that let Windows 7 and under users drag path points...
____________________ a |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 193/1207 EXP: 2607202 Next: 121598 Since: 08-28-13 From: ._______________. Last post: 1935 days ago Last view: 1545 days ago |
Posted by Luigi Well unless you mean Whitehole 1.4 has been released, or there was a Whitehole 0.8, then that's news to me. Does that feature work on Windows 8.1? WHERE'S THE DOWNLOAD!?!?! |
MeTheMarioMan |
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Member Normal user Level: 25 Posts: 26/128 EXP: 88462 Next: 1158 Since: 01-09-14 Last post: 2203 days ago Last view: 2087 days ago |
Posted by Splitwirez Path point boxes? You mean the boxes you can click and drag? I have Windows 7 and can see and use them. |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 194/1207 EXP: 2607202 Next: 121598 Since: 08-28-13 From: ._______________. Last post: 1935 days ago Last view: 1545 days ago |
Posted by MeTheMarioMan Lucky. You actually have an operating system that deserves to exist. I'm stuck with 8.1. It's...TERRIBLE [shudders]. Don't get 8.1 if SMG2 hacking matters to you and/or if you play |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 282/1551 EXP: 3652224 Next: 1320 Since: 06-15-14 From: Germany Last post: 2259 days ago Last view: 2231 days ago |
Splitz? I've 8.1 too and I don't have any problems with it
EDIT: Is there a way to use the Power-Up Crystal in SMG2? I talk about the octahedral thing that contained a Fire Flower or an other powerup in SMG1. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3292/3604 EXP: 14159374 Next: 249512 Since: 07-07-12 From: Colorado Last post: 3075 days ago Last view: 1232 days ago |
Probably, I would think it's an obj_arg but IDR anywhere you're talking about, I'd have to have an example to check it out. ____________________ "I hate playing musical chats" ~ Quote of the month |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 283/1551 EXP: 3652224 Next: 1320 Since: 06-15-14 From: Germany Last post: 2259 days ago Last view: 2231 days ago |
Hmm, no it's not an obj_arg. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Mixlas |
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Cheep-cheep Normal user Level: 30 Posts: 38/192 EXP: 159539 Next: 6330 Since: 05-25-14 From: Germany Last post: 1713 days ago Last view: 616 days ago |
Is SMG1 model importing different from SMG2 model importing? |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3305/3604 EXP: 14159374 Next: 249512 Since: 07-07-12 From: Colorado Last post: 3075 days ago Last view: 1232 days ago |
Posted by macdachs I dunno, go test it nobody cares about SMG1, so nobody's ever tried. It doesn't have a Product file, that much I know, but it does have a Planet file, so you could always use that, I guess. ____________________ "I hate playing musical chats" ~ Quote of the month |
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