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SunakazeKun
Posted on 08-11-14 06:51 PM (rev. 2 of 08-11-14 08:57 PM) Link | #46498
13 is nothing and anything after 14 too.
EDIT: Interestingly, the key rotates inside the BreakableCage objects.



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shibboleet
Posted on 08-12-14 05:37 PM Link | #46551
Because it loads the regular model and animations.

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SunakazeKun
Posted on 08-12-14 05:41 PM (rev. 2 of 08-12-14 06:12 PM) Link | #46554
Oh, okay.
The leftover object "BegomanSpringHide" is different in SMG2. It teleports back to its original position if the player goes too far away from this enemy.



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SunakazeKun
Posted on 08-17-14 03:23 PM (rev. 6 of 08-18-14 12:29 PM) Link | #46783
Torpedo Ted:
Yoshi is able to eat Torpedo Teds! He does the same as eating a Bullet Bill, without the sound.
EDIT: Yoshi doesn't spit the Torpedo.

Big Galactic Tornado:
Big galactic Tornadoes also have settings to change the color, but this crashes the game, because of a missing file. Gonna add this file back into the game!
EDIT: It works! Here is a patch: https://kuribo64.net/get.php?id=JH8JIRGuPJXP8LFJ
EDIT 2: If the file is patched in, the tornado is always white...



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SunakazeKun
Posted on 08-26-14 07:18 PM Link | #47270
MrRean already discovered three interesting strings that showed how Nintendo created the planets. There are still two more entries.

▼以下、古めの惑星含む (▼older planets below)
▲以上、古めの惑星含む (▲more older planets above)
▼new まだ未確認の惑星 (▼unconfirmed new planets)
CreateMapTest
PointerTestMap

Planets which are present between ▼以下、古めの惑星含む and ▲以上、古めの惑星含む include RelayPlanets A to H (except G, which is SMG2 only), BathtubPlanet, BossPlanetR50, PlanetDisk, StarManFort and TripodPlanet.

PlanetMapDataTable also shows us that there was going to be 8 stars for a galaxy, as the "ForceLowScenarioName" starts at 0 and then goes up to 7. ForceLowScenarioName determines if a planet is always in its low state on a specified scenario.



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shibboleet
Posted on 08-26-14 08:19 PM Link | #47272
The 7-Star galaxy is Battlerock, iirc. So that explains that.

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SunakazeKun
Posted on 08-26-14 08:21 PM Link | #47273
And Dusty Dunes.
I meant 8 stars. ForceLowScenarioName0 is 1 and ForceLowScenarioName7 is 8.



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SunakazeKun
Posted on 08-27-14 09:08 PM (rev. 2 of 08-28-14 08:46 AM) Link | #47322
CircleStrawberry does work in SMG2 but crashes the game if a spin attack is used.

Debug text starts a 0x700000 (US main.dol)



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shibboleet
Posted on 08-28-14 09:06 PM Link | #47387
.data6:80669748 aSe_sy_5up: .string "SE_SY_5UP"
.data6:80669748 .byte 0
.data6:80669752 .align 2
Empty string.

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SunakazeKun
Posted on 08-31-14 02:31 PM (rev. 2 of 08-31-14 06:53 PM) Link | #47633
GliderBazooka is an unused copy of GliderShooter, the Undergrunt Gunner which shoots cannonballs.

EDIT: Here is a list with some leftover E3 content:
Planets:
DrumActionPlanetA (the early version of the final planet seen in E3 2009)
RelayPlanetG (either the WanwanSearchBig planet or dirt planet)

Platforms:
WaterFortressRotateStepC (this could be the green platform seen in the E3 2009 trailer)

Enemies:
WanwanSearchBig

Sky Models:
HolePlanetInsidePurpleSky

Event Controller:
E3DemoExecutor
SpinTimerSwitch (the removed switch which appeared in Space Storm Galaxy)

Galaxies:
E3MovCloudGardenGalaxy <-- E3 Cloudy Court Galaxy
E3MovFlowerHighlandGalaxy <-- E3 Honeybloom Galaxy
E3MovRedBlueEx <-- E3 Flip Swap Galaxy
E3MovTubeSliderTutorialGalaxy <-- E3 "Stone Slide" Galaxy

LightData:
[E3]ヨッシーデモ2
[E3デフォルト]サーチワンワン惑星
[E3デフォルト]ヨッシースピンドライバー2



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shibboleet
Posted on 08-31-14 07:27 PM Link | #47644
Some E3 stuff is actually used, which is interesting.

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SunakazeKun
Posted on 08-31-14 07:28 PM Link | #47645
the stuff above is unused though.
What stuff are you talking about, any examples?



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shibboleet
Posted on 08-31-14 07:29 PM Link | #47646
Existing LightData stuff still uses "E3".

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Jesse
Posted on 08-31-14 09:05 PM Link | #47651
I can't really find DrumActionPlanetA and that other planet. are they hidden in an arc or something?

SunakazeKun
Posted on 08-31-14 09:07 PM Link | #47652
Their entries remain in Product/PlanetMapObjDataTable. Objects like WanwanSearchBig and WaterFortressRoateStepC need custom model files.



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Jesse
Posted on 09-01-14 07:26 AM Link | #47661
oh wait yes I found that planet but I can't seem to open it in anyway, nevermind so.

SunakazeKun
Posted on 09-01-14 09:35 AM Link | #47665
SMG1 has some unused message IDs. The most of them are linked to empty strings. I think the TicoJii strings have text which only exists in the Japanese version.
AstroGalaxy_TicoJii000 (ID 356)
AstroGalaxy_TicoJii001 (ID 357)
AstroGalaxy_TicoJii002 (ID 358)
CubeBubbleExDZone_SignBoard000 (ID 485)
GalaxyNameShort_E3HeavenlyBeachGalaxy (ID 703) = Beach Bowl
GalaxyName_E3HeavenlyBeachGalaxy (ID 752) = Beach Bowl Galaxy
GlassyTwinsPlanetZone_Kinopio000 (ID 883)
GlassyTwinsPlanetZone_Kinopio001 (ID 884)
GlassyTwinsPlanetZone_Kinopio002 (ID 885)
InformationObserverPointer (ID 1114)
ScenarioName_E3HeavenlyBeachGalaxy1 (ID 1978)
ScenarioName_RedComet (ID 2050)
ScrewFleetZone_TicoFat000 (2080)

FUN FACT: Ever wondered what happend if you get 0 purple coins in Battle Rock or Dreadnought Galaxy?
"You got zero. ZERO PURPLE COINS!
Tell me you're doing that on purpose!
This old iron lady isn't amused."



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Splitwirez
Posted on 09-01-14 09:38 AM Link | #47666
Posted by SunakazeKun
SMG1 has some unused message IDs. The most of them are linked to empty strings. I think the TicoJii strings have text which only exists in the Japanese version.
AstroGalaxy_TicoJii000 (ID 356)
AstroGalaxy_TicoJii001 (ID 357)
AstroGalaxy_TicoJii002 (ID 358)
CubeBubbleExDZone_SignBoard000 (ID 485)
GalaxyNameShort_E3HeavenlyBeachGalaxy (ID 703) = Beach Bowl
GalaxyName_E3HeavenlyBeachGalaxy (ID 752) = Beach Bowl Galaxy
GlassyTwinsPlanetZone_Kinopio000 (ID 883)
GlassyTwinsPlanetZone_Kinopio001 (ID 884)
GlassyTwinsPlanetZone_Kinopio002 (ID 885)
InformationObserverPointer (ID 1114)
ScenarioName_E3HeavenlyBeachGalaxy1 (ID 1978)
ScenarioName_RedComet (ID 2050)
ScrewFleetZone_TicoFat000 (2080)

FUN FACT: Ever wondered what happend if you get 0 purple coins in Battle Rock or Dreadnought Galaxy?
"You got zero. ZERO PURPLE COINS!
Tell me you're doing that on purpose!
This old iron lady isn't amused."

The unused text for Ticoji, I'm pretty sure that was already documented on tcrf (don't quote me on that, I could be wrong), but the other stuff is a nice find! GlassyTwinsPlanetZone has text for the toads, yay! What does it say? The stuff it did in 'Star World'?

SunakazeKun
Posted on 09-01-14 09:41 AM Link | #47667
Nothing, the strings are empty and they cause the game to crash. They might still exist in the Japanese data.
TicoJii's text is on the TODO list of TCRF.



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NWPlayer123
Posted on 09-01-14 02:32 PM Link | #47670
Yeah, I was the one who found that, never got around to thoroughly parsing the file and getting any data it has.

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