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04-25-24 02:30 AM |
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0 users reading [n00b question] I have a .bdl, now what? | 1 bot |
Main - Archived forums - SMG questions and issues - [n00b question] I have a .bdl, now what? | Hide post layouts | New reply |
jackmorgan8 |
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Normal user Level: 12 Posts: 1/22 EXP: 6155 Next: 1766 Since: 07-29-14 Last post: 3548 days ago Last view: 3523 days ago |
So I'm attempting to put Wario Coliseum from Mariokart Double Dash in SMG2, and I've converted the wario_course.bmd to wario_course.bdl, but now I don't know what to do from here. Any help? |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3233/3604 EXP: 14203437 Next: 205449 Since: 07-07-12 From: Colorado Last post: 3101 days ago Last view: 1259 days ago |
https://kuribo64.net/?page=thread&id=812 See last section regarding importing into the game. Also you probably should export and reimport the collision so you have something to walk on. https://kuribo64.net/?page=thread&id=1577 Exporter is in v0.6 of KCLCreate and then you can just use either version to import it back in from the OBJ it makes. ____________________ "I hate playing musical chats" ~ Quote of the month |
jackmorgan8 |
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Normal user Level: 12 Posts: 2/22 EXP: 6155 Next: 1766 Since: 07-29-14 Last post: 3548 days ago Last view: 3523 days ago |
I can't use KCLCreate because I cannot find any obj files in the Double Dash file system, even after extracting all of the arc files. When I extract Wario.arc, which I assume is the course data, it creates an object folder, but with a bunch of .bmd files
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Cackletta |
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Member Permanently banned: taking part in lamer attacks Level: 22 Posts: 89/91 EXP: 53019 Next: 5331 Since: 02-06-14 From: Los angeles california Last post: 3551 days ago Last view: 3551 days ago |
Why don't you use BMD View to Export the BMD/BDL as 3DS, re-export it as OBJ then Re-import? ____________________ Subscribe to my youtube channel Follow me on twitter My Modification's progress thread here |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2757/4661 EXP: 20889767 Next: 341499 Since: 07-07-12 Last post: 1348 days ago Last view: 361 days ago |
Because that is too complicated. ____________________ a |
BlackYoshi485 |
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Member Banned for being an idiot. Level: 25 Posts: 71/123 EXP: 85528 Next: 4092 Since: 07-21-13 From: Under a rock Last post: 3327 days ago Last view: 2043 days ago |
Posted by jackmorgan8 if you can't convert it to obj, use this model from model's resource: http://www.models-resource.com/gamecube/mariokartdoubledash/model/3159/ |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3234/3604 EXP: 14203437 Next: 205449 Since: 07-07-12 From: Colorado Last post: 3101 days ago Last view: 1259 days ago |
Posted by jackmorgan8 It's not an obj, that's just the output of the exporter. It'll be something like .col, whatever the collision file is for the map. I'd have to look at the files myself to be able to tell you since it's been so long but yeah, that's the output, not what you run through the program. ____________________ "I hate playing musical chats" ~ Quote of the month |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2760/4661 EXP: 20889767 Next: 341499 Since: 07-07-12 Last post: 1348 days ago Last view: 361 days ago |
Double Dash's is .bol, I think. ____________________ a |
Cackletta |
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Member Permanently banned: taking part in lamer attacks Level: 22 Posts: 90/91 EXP: 53019 Next: 5331 Since: 02-06-14 From: Los angeles california Last post: 3551 days ago Last view: 3551 days ago |
Posted by Luigi There is a difference between complications and laziness. ____________________ Subscribe to my youtube channel Follow me on twitter My Modification's progress thread here |
Jesse |
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Member Normal user Level: 53 Posts: 349/688 EXP: 1124780 Next: 32339 Since: 09-05-13 Last post: 2378 days ago Last view: 1939 days ago |
Posted by Cackletta there was also a difference between stealing and taking inspiration from. |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 144/1217 EXP: 2576277 Next: 16595 Since: 03-26-14 Last post: 2665 days ago Last view: 1385 days ago |
Open the BDL in bmdview2 and click "Export Model". You will get a 3DS file. Import the 3DS file to Sketchup or Blender. When you have it in Sketchup/Blender, click "Export" and export it as an OBJ file. Open the OBJ file in the collision program and choose a collision and save. Now you will get a KCL and a PA file. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2780/4661 EXP: 20889767 Next: 341499 Since: 07-07-12 Last post: 1348 days ago Last view: 361 days ago |
Posted by Cackletta He already said to do that. ____________________ a |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 145/1217 EXP: 2576277 Next: 16595 Since: 03-26-14 Last post: 2665 days ago Last view: 1385 days ago |
I said more detailed if he didn't understand. |
Main - Archived forums - SMG questions and issues - [n00b question] I have a .bdl, now what? | Hide post layouts | New reply |
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